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Anima vs Locofy vs Hiring a Developer for Figma to React

What Figma-to-code tools like Anima, Locofy and Builder.io get right, where their output stops, and when paying a developer is the cheaper option.


A Figma-to-code tool will give you a React export of a finished design in minutes. The question founders actually ask me is whether that export is the frontend, or just a faster first draft of it. For most real products it is the second, and knowing exactly where the tool stops is what decides whether you need a developer at all.

My largest Figma-to-React contract was 203 hours turning one design system into a working social platform interface. [ADD: one or two sentences on what made those 203 hours necessary — the part no export would have handled.]

What the tools are actually good at

Tools like Anima, Locofy and Builder.io's Visual Copilot all start from the same place: your Figma frames. They read the layers and produce markup and styles, and increasingly React or Next.js components, much faster than anyone types.

[VERIFY: one accurate line per tool on what it currently does — e.g. which export React/Next.js, which need the design tagged or structured first, which use AI to name components. Check each tool's own docs; do not rely on memory.]

Where they shine:

  • Static marketing pages and landing pages that will not change much
  • Getting a clickable prototype in front of users this week
  • A starting point for a developer, so nobody hand-types layout that already exists in Figma

If your project is one of those, a tool plus a few hours of cleanup may be all you need, and you should not pay anyone for a full build.

Where the generated code stops

The export reflects what is in the file, and a Figma file leaves most of an application's decisions unstated. That is where the work actually is.

Component structure. A design repeats the same card forty times; a good frontend has one card component with props. Exports tend to follow the layer tree, which means duplicated markup you have to consolidate before the codebase is maintainable.

The widths nobody drew. Most designs arrive at two or three fixed breakpoints. Every width in between is an unstated decision, and generated layouts often hold at the drawn sizes and break at 900px.

State and data. Figma shows the happy path. Loading states, empty states, errors, form validation, and what happens when the API returns 400 items instead of the 6 in the mockup are not in the file, so they are not in the export.

Accessibility. Keyboard navigation, focus management, labels and contrast fixes need deliberate work. An export that looks right can still be unusable with a keyboard.

Your design system. If the design uses tokens for spacing, colour and type, the code should use the same tokens. Exports often inline the raw values, which is fine until the first rebrand.

The approach that usually works: generate, then refactor

For an application rather than a brochure site, the cheapest route I know is often a hybrid. Export the screens that are mostly layout, then have a developer turn that output into real components, wire up the data, and handle the states the design never showed. You keep the speed of the tool for the boring part and pay for engineering only where engineering is needed.

If an export is already sitting in your repository, it is not wasted — I can start from it and make it production-ready rather than throw it away.

When to skip the tool entirely

  • The design is really a design system, and the product is the components, not the pages
  • The interface is data-heavy: dashboards, tables, filters, multi-step forms
  • You already have a codebase with its own conventions the export will not follow
  • You need it to be accessible, and you need to be able to prove it

In those cases, cleaning up generated code often costs more than building the components properly once.

When to skip the developer

Be honest about this one. If you need a marketing site that a designer will keep editing, a visual builder or a tool export may serve you better than a custom React codebase nobody on your team can change. I would rather tell you that on a call than sell you a build you do not need.

What it costs to find out

The price of a Figma-to-React build is driven by component reuse and interaction states, not by screen count. Twenty screens built from a tight component set cost less than eight screens that each reinvent their layout. That is why I ask for the actual file: send it over and I will come back with a component breakdown and an estimate, at no charge. [ADD: optional — one line on how long that breakdown usually takes you.]

If your design is finished and you are weighing a tool against a person, try the tool on your two most complicated screens first — not the easiest ones. If the output survives real data and a narrow phone, you may not need me. If it does not, you have just found where the real work is, and that is exactly what a Figma to React engagement is for. For design agencies handing off client work, see white-label development.